Pre-Production
DM-Temple - Team Deathmatch Multiplayer Map built using UnrealEd 4
Hello and welcome to our new Let's Level Design tutorial series. In this episode we cover how (and why) to create a basic Game Document which is used in pre-production.
Text-Version of my Game Doc:
DM-Temple
Unreal Tournament 4 Team
Deathmatch Map
By Derek Sinex
Gametype
DM-Temple is a fast-paced First-Person Shooter Team
Deathmatch map created using Unreal Tournament 4. Players will spawn around the
map in key locations, collect weapons, ammo, and power-ups in order to gain an
advantage over their enemies. The first team to X number of points (via digital
frags) is the winner of the match.
Story
The Iron Guard, a militarized conglomerate has
un-earthed powerful ancient technology while excavating a Necris Temple . The release of
this technology has caused a power rift and a legion of Necris has set upon the
Temple in order
to eliminate the Iron Guard threat; as well as, secure the powerful artifacts.
Meanwhile, the Iron Guard soldiers refuse to go down without a fight and are
determined to exterminate the Necris forces and claim the artifacts for
themselves.
Gameplay
The gameplay of DM-Temple focuses around both vertical and
horizontal movement. The level features sever split-levels and multi-stories.
Each of these elevations features a variety of weapons, ammo, health, armor,
and power-ups to encourage player exploration and tactical positioning in order
to defeat enemies. The map's purpose is to keep every player moving. To
accomplish this, the most powerful or sought after items in the level are
located exposed areas of the level in order to deter players from camping. As
well as, strategically placing items to guide players so they move up and down
stairs, down drop down holes and wall jump during combat to make play more
exciting.
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| DM-Temple Paper Map |
Visuals/Effects/Audio
The visuals of DM-Temple are very reminiscent of the
Egyptian maps from Goldeneye007 and Perfect Dark. However, since the setting of
the level takes place in a world infested by the Necris Black Legion, the map
will combine traditional Egyptian and Necris textures, geometry, and static
meshes; depending on what it available. DM-Temple will feature only the
built-in effects in UE4. Plans for dynamically moving geometry have been made
and may be incorporated in the event these plans would improve the overall
gameplay experience. The level will feature music, sound effects fitting on a
Team Deathmatch map, and we will be using audio assets that are already
included in UE4.
Reference Images
Asset List
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Derek holds a Bachelor's Degree in Game Design and has two and a half years of game development experience. To view his other work please visit www.dereksinex.com or his YouTube channel: https://www.youtube.com/user/JDKevlar

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