Wednesday, June 24, 2015

Let's Level Design! UE4 DM-Temple: Pre-Production Game Document

Pre-Production

DM-Temple - Team Deathmatch Multiplayer Map built using UnrealEd 4



Hello and welcome to our new Let's Level Design tutorial series. In this episode we cover how (and why) to create a basic Game Document which is used in pre-production.



Text-Version of my Game Doc:

DM-Temple
Unreal Tournament 4 Team Deathmatch Map
By Derek Sinex

Gametype
            DM-Temple is a fast-paced First-Person Shooter Team Deathmatch map created using Unreal Tournament 4. Players will spawn around the map in key locations, collect weapons, ammo, and power-ups in order to gain an advantage over their enemies. The first team to X number of points (via digital frags) is the winner of the match.

Story
            The Iron Guard, a militarized conglomerate has un-earthed powerful ancient technology while excavating a Necris Temple. The release of this technology has caused a power rift and a legion of Necris has set upon the Temple in order to eliminate the Iron Guard threat; as well as, secure the powerful artifacts. Meanwhile, the Iron Guard soldiers refuse to go down without a fight and are determined to exterminate the Necris forces and claim the artifacts for themselves.

Gameplay
            The gameplay of DM-Temple focuses around both vertical and horizontal movement. The level features sever split-levels and multi-stories. Each of these elevations features a variety of weapons, ammo, health, armor, and power-ups to encourage player exploration and tactical positioning in order to defeat enemies. The map's purpose is to keep every player moving. To accomplish this, the most powerful or sought after items in the level are located exposed areas of the level in order to deter players from camping. As well as, strategically placing items to guide players so they move up and down stairs, down drop down holes and wall jump during combat to make play more exciting.

DM-Temple Paper Map

Visuals/Effects/Audio
            The visuals of DM-Temple are very reminiscent of the Egyptian maps from Goldeneye007 and Perfect Dark. However, since the setting of the level takes place in a world infested by the Necris Black Legion, the map will combine traditional Egyptian and Necris textures, geometry, and static meshes; depending on what it available. DM-Temple will feature only the built-in effects in UE4. Plans for dynamically moving geometry have been made and may be incorporated in the event these plans would improve the overall gameplay experience. The level will feature music, sound effects fitting on a Team Deathmatch map, and we will be using audio assets that are already included in UE4.

Reference Images



Asset List
Name
Priority
Completed
None at this time

No


No


No


No

Feature List
Name
Priority
Completed
None at this time

No


No


No

My Professional Portfolio - http://tinyurl.com/kmsztl4
Follow me on Twitter - http://tinyurl.com/o3n5l2g
Follow Press Select Interactive on Twitter - http://tinyurl.com/pgfbvk8 

Derek holds a Bachelor's Degree in Game Design and has two and a half years of game development experience. To view his other work please visit www.dereksinex.com or his YouTube channel: https://www.youtube.com/user/JDKevlar

Tuesday, June 2, 2015

Let's Level Design! UE4 DM-Temple: Paper Map Finalization (Part 3)

Pre-Production

DM-Temple - Team Deathmatch Multiplayer Map built using UnrealEd 4



Hello and welcome to our new Let's Level Design tutorial series. In this episode we cover the critical thinking behind creating a multiplayer map in Unreal 4 (specifically player spawns and item placements to maximize gameplay flow), review key Photoshop tools, and how to use them to finalize a paper map.



My Professional Portfolio - http://tinyurl.com/kmsztl4
Follow me on Twitter - http://tinyurl.com/o3n5l2g
Follow Press Select Interactive on Twitter - http://tinyurl.com/pgfbvk8

Derek holds a Bachelor's Degree in Game Design and has two and a half years of game development experience. To view his other work please visit www.dereksinex.com or his YouTube channel: https://www.youtube.com/user/JDKevlar