Los Malditos Production Milestone Schedule
Week 1 (9/16 – 9/25)
Place main static meshes symmetrically – 3 Hours
- Stairs
- Ramps
- Cat-walks
Build level shell/skeleton – 5 Hours
- Align room walls with static meshes
- Base room floors/ceilings
Take Screenshots/Video for in-class presentation < 1
Hour
Week 2 (9/25 – 10/2)
Build complete geometry grey-boxed level – 5 Hours
- Finish BSP brushes for all rooms/hallways
- Add destroyed wall holes
- Add place-holder lighting
Place items - 2 Hours
- Player spawns
- Health
- Weapons
- Bot Path Nodes
Preliminary texturing of level – 1 Hour
- Texture all BSP geometry
Periodically test level for scale and basic gameplay < 1
Hour
- Make changes as necessary based on feedback in and out of class
Take Screenshots/Video for in-class presentation < 1
Hour
Week 3 (10/2 – 10/9)
Complete scripting – 1 Hour
- Death
Pit
- Base
cover system
- Automatic
Doors
Place auxiliary static meshes – 6 Hours
- Boxes/Barrels
- Pipes etc.
- Cafeteria Tables
- Lights – delete development lights
- Cells – may include geometry BSP brush work
Re-texture as needed < 1 Hour
- Make
changes as necessary based on feedback in and out of class
Periodically test level for scale and gameplay balancing
< 1 Hour
- Make changes as necessary based on feedback in and out of class
Take Screenshots/Video for in-class presentation < 1
Hour
Week 4 (10/9 – 10/16)
Complete set design – 7 Hours
- Wall,
ceiling, and floor décor
- Move/Change
meshes as needed based on testing and atmosphere
Add Items – 1 Hour
- Ammo
- Power-ups
- Jump
Pads
Re-texture as needed < 1 Hour
- Make
changes as necessary based on feedback in and out of class
Periodically test level for gameplay balancing < 1
Hour
- Make
changes as necessary based on feedback in and out of class
Take Screenshots/Video for in-class presentation < 1
Hour
Week 5 (10/16 – 10/23)
Polish set design – 4 Hours
- Add
necessary meshes, textures, and particle effects for a robust level
Polish gameplay – 4 Hours
- Have
an outside party play test level to see if it’s fun and make changes as
necessary based on feedback
Periodically test level for completeness and gameplay
balancing < 1 Hour
- Make changes as necessary based on feedback in and out of class
Take Screenshots/Video for in-class presentation < 1
Hour
Week 6 (10/23 – 10/28)
Finalize level – 8 Hours
- Make any necessary polishing to set design, level layout, and gameplay as needed based on feedback
- Cook Level
- Record final video presentation
Derek holds a Bachelor's Degree in Game Design and has two and a half years of game development experience. To view his other work please visit www.dereksinex.com or his YouTube channel: https://www.youtube.com/user/JDKevlar
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