Sunday, October 19, 2014

Milestone Schedule: Vertical Slice CTF Level - "Los Malditos"

Los Malditos Production Milestone Schedule

Week 1 (9/16 – 9/25)

Place main static meshes symmetrically – 3 Hours
  • Stairs
  • Ramps
  • Cat-walks
Build level shell/skeleton – 5 Hours
  • Align room walls with static meshes
  • Base room floors/ceilings
Take Screenshots/Video for in-class presentation < 1 Hour

Week 2 (9/25 – 10/2)

Build complete geometry grey-boxed level – 5 Hours
  • Finish BSP brushes for all rooms/hallways
  • Add destroyed wall holes
  • Add place-holder lighting
Place items - 2 Hours
  • Player spawns
  • Health
  • Weapons
  • Bot Path Nodes
Preliminary texturing of level – 1 Hour
  • Texture all BSP geometry
Periodically test level for scale and basic gameplay < 1 Hour
  • Make changes as necessary based on feedback in and out of class
Take Screenshots/Video for in-class presentation < 1 Hour

Week 3 (10/2 – 10/9)

Complete scripting – 1 Hour
  • Death Pit
  • Base cover system
  • Automatic Doors
Place auxiliary static meshes – 6 Hours
  • Boxes/Barrels
  • Pipes etc.
  • Cafeteria Tables
  • Lights – delete development lights
  • Cells – may include geometry BSP brush work
Re-texture as needed < 1 Hour
  • Make changes as necessary based on feedback in and out of class
Periodically test level for scale and gameplay balancing < 1 Hour
  • Make changes as necessary based on feedback in and out of class
Take Screenshots/Video for in-class presentation < 1 Hour

Week 4 (10/9 – 10/16)

Complete set design – 7 Hours
  • Wall, ceiling, and floor décor
  • Move/Change meshes as needed based on testing and atmosphere
Add Items – 1 Hour
  • Ammo
  • Power-ups
  • Jump Pads
Re-texture as needed < 1 Hour
  • Make changes as necessary based on feedback in and out of class
Periodically test level for gameplay balancing < 1 Hour
  • Make changes as necessary based on feedback in and out of class
Take Screenshots/Video for in-class presentation < 1 Hour

Week 5 (10/16 – 10/23)

Polish set design – 4 Hours
  • Add necessary meshes, textures, and particle effects for a robust level
Polish gameplay – 4 Hours
  • Have an outside party play test level to see if it’s fun and make changes as necessary based on feedback
Periodically test level for completeness and gameplay balancing < 1 Hour
  • Make changes as necessary based on feedback in and out of class
Take Screenshots/Video for in-class presentation < 1 Hour

Week 6 (10/23 – 10/28)

Finalize level – 8 Hours

  • Make any necessary polishing to set design, level layout, and gameplay as needed based on feedback
  • Cook Level
  • Record final video presentation


Derek holds a Bachelor's Degree in Game Design and has two and a half years of game development experience. To view his other work please visit www.dereksinex.com or his YouTube channel: https://www.youtube.com/user/JDKevlar

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